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INTRODUCTION

Introduction

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“Before the fall of the gods and the rise of the Demon Horde, there was an age of dragons. And unto this came the Dragon Lords, six gods amongst the nations who did battle for supremacy over the Lands of Agondar. Only one stood victorious, the Great Dragon Aralla. For a thousand years she reigned unopposed, protecting her people and her dominion. Now, a dark mage known as Xanthias has raised an army and conquered Aralla. He has imprisoned her beneath the mound of her very throne. Yet hope remains. There are those who resist Xanthias and would fight to see Aralla set free, and her dominion restored.” --From the Annals of Agondar DRAGON LORDS is a 1d20 based RPG set in the fantasy/sci-fi realm of Agondar on the distant planet of Zo’ras during a time of upheaval and chaos. In this universe the teaching of magic is outlawed and those who wish to practice it must seek out Mage Artists to have spells tattooed on their flesh, giving rise to Mage Hunters who sell tattoos on the black market. B

Part Three: Creating a Character

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To create a character for Dragon Lords we will begin by filling in the Character Sheet, as shown in the sample provided. There is nothing simpler. It’s fast and easy.  Name: let’s give our character a name we’ll be fond of. Anything at all.  Species: there are seven to choose from; Human, Fabler, Dragonoid, Pleiadian, Hellspawn, Android, and Cyborg. Choose one species to create your first character. Later you may want to create a character of two different species. See below for CHOOSING YOUR SPECIES/ Profession: there are six: Mercenary, Dragon Knight, Demon Hunter, Mage Artist, Mage Hunter, and Astro Navigator. First read the section on Professions before deciding. See below for CHOOSING YOUR PROFESSION.  Category: there are only two. Choose between the Fighter and the Mage. Any species of any profession may be either the Fighter or the Mage. It’s really a matter of how you want to customize your character. Fighters will have some limitations in the use of magic, although they can bu

Part Two: How To Play

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It should be stressed here that what follows in this section are game mechanics and not rules. After a time of playing the game if you want to make changes to your gameplay which you and your group agree on, that is perfectly acceptable.  THE ROLE OF THE  DRAGON MASTER Historically the earliest modern-day Tabletop Role Playing Games were governed over by a game referee. They had more to do with battlefield tactics than roleplay. With the introduction of Dungeons & Dragons to the open market so was the title Dungeon Master. And the market has been flooded with RPGs ever since. The DM designs or “writes” seasons and single adventures called episodes. They play the parts of NPCs (non-player characters), and the opponents you face in battle. In short, they do everything PCs (Player Characters) need for a fun  and challenging game session. Your group of players will need to pick a DM who understands their responsibility.  An RPG adventure has the potential to go on as long as everyone i

Part One: History & Setting

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The Realm of Agondar is the largest continent on a planet of four continents and lesser land bodies known by The Council (or The Elohim in ancient terms) as Zo'ras. The natives of the planet are unaware of its designation by The Council and to those with any knowledge of lands outside of Agondar they simply call it The World.  Since the arrival of The Council, Agondar has become a land (called The Realm by locals) populated with a variety of newly introduced species. Not all are "from the heavens", so to speak. Some are Hellspawn, fugitives on the run.  Most attempt to live at peace, going their separate ways – live and let live. To spark violence is to attract the watchful eye of The Office of the Supreme Dragon Lord, who dole out the law according to Xanthias. And it is this same Xanthias who brought all of this to Zo'ras and The Realm of Agondar. THE OLD GODS Zo'ras was once the playground of celestials, aliens who used the planet for nothing more than their ga